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Eroding BulletConsumable 5


UncommonAcidAlchemicalConsumable
Source Pathfinder Guns & Gears
Price 22 gp
Weight negligible

Ammunition round

Activate One Action Interact

Eroding bullets cast a faint green glow, and smell like the sickly- sweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals 1 point of acid damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. The target takes 2d6 Persistent Acid Damage in addition to the damage normally dealt by the attack.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Acid

Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.