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False DeathConsumable 5


UncommonAlchemicalConsumableIngestedPoison
Source Pathfinder #149: Against the Scarlet Triad
Price 25 gp
Weight light

Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (DC 10 perception to detect), making it difficult to trick a creature into consuming the poison against its wishes.


Activate One Action Interact

Saving Throw DC 18 fortitude

Onset 10 minutes

Maximum Duration 5 days

Stage 1clumsy 2 (1 round)

Stage 2 unconscious (1 hour)

Stage 3 unconscious (1 day)

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Ingested

This poison is delivered when drunk or eaten.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.