Five-Feather Wreath (Greater)Equipment 8
Source Pathfinder Secrets of Magic
Price 425 gp
Weight negligible
Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +14, and the spell DC is 24.
- Armor You gain a +1 item bonus to Acrobatics checks and resistance 5 to falling damage.
- Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 25 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
Effect: Five-Feather Wreath - Armor (Greater)
Activate Cast a Spell
Effect You cast Gale Blast.
Activate Cast a Spell
Frequency once per day
Effect You cast Wall of Wind.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
SpellheartSpellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.