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FlayleafConsumable 0


AlchemicalConsumableDrugIngestedInhaledPoison
Source Pathfinder Gamemastery Guide
Price 1 gp
Weight light

The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it's sourced from plants specifically grown to produce such effects.


Activate One Action Interact (Ingested, Inhaled)

Saving Throw DC 12 fortitude

Onset 10 minutes

Maximum Duration 4 hours

Stage 1 +1 item bonus to saving throws against mental effects (1 hour)

Stage 2 Fatigued and +1 item bonus to saving throws against mental effects (1 hour)

Stage 3 fatigued and Stupefied 1 (1 hour)

Stage 4 fatigued, Frightened 2, stupefied 2 (1 hour)

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Drug

An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.

Ingested

This poison is delivered when drunk or eaten.

Inhaled

This poison is delivered when breathed in.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.