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Forgetful DropsConsumable 3


UncommonAlchemicalConsumableIngestedPoison
Source Pathfinder Dark Archive
Price 10 gp
Weight 1 bulk

Activate One Action Interact

Access Member of a secret society


These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous Confused state. Secret societies use these drops to befuddle a target or to frame them for violence.


Saving Throw DC 18 fortitude;

Onset 5 minutes;

Maximum Duration 1 hour;

Stage 1 Stupefied 1 (10 minutes);

Stage 2 stupefied 1 and Clumsy 1 (20 minutes);

Stage 3 stupefied 1, clumsy 1, and Confused (30 minutes)

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Ingested

This poison is delivered when drunk or eaten.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.