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GreengutConsumable 17


UncommonAlchemicalConsumablePoison
Source Pathfinder #155: Lord of the Black Sands
Price 2,500 gp
Weight light

This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container.

In the unfortunate circumstance that a creature has been Swallowed Whole by another creature, the swallowed creature can break open a vial of greengut to immediately induce vomiting.

Activate One Action Interact

The swallower must succeed at a DC 40 fortitude save or take 18d6 poison damage and possibly vomit the contents of its stomach.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage, is Sickened 1, and vomits up any and all creatures Swallowed Whole on its next turn (a single action, which also allows it a Fortitude save against the sickened condition), as well as any stones or other objects it swallowed.

Critical Failure As failure, but the creature takes double damage and is sickened 2.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.