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Holy AvengerWeapon 14


UncommonDivineEvocationGoodLawfulVersatileP
Source Pathfinder Core Rulebook
Damage 1d8 Slashing
Type Martial
Price 4,500 gp
Weight 1 bulk

The gleaming holy avenger is the iconic weapon of powerful paladins. The crossbar of this +2 greater striking Holy cold iron longsword is styled to look like angel wings. Tradition holds that those who see their reflection in a holy avenger's highly polished blade have their faults laid bare. If you are evil, you are enfeebled 2 while carrying or wielding this weapon.


Activate Two Actions command, Interact

Frequency once per hour


Effect You command the sword and point it at a creature you can see. The sword casts Detect Alignment to detect evil, but this targets only the selected creature instead of detecting in an area.


Paladin Wielder If you're a champion of the paladin cause, you also gain the following two benefits.

Activate One Action command

Frequency once per day

Requirements You hit a creature using the holy avenger on your previous action


Effect You cast Dispel Magic at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting the creature you hit, or an item the creature you hit wears or carries. The spell or item you attempt to counteract must be within 120 feet of you.


Craft Requirements You are a champion with the paladin cause; supply a casting of detect alignment and dispel magic. The initial raw materials must include 120 gp of cold iron.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.

Lawful

Lawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic deities. A creature with this trait is lawful in alignment. An ability with this trait can be selected or used by lawful creatures only.

Versatile

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.