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Holy Steam BallEquipment 2


UncommonDivineEnchantmentGoodMental
Source Pathfinder Guns & Gears
Price 30 gp
Weight light

Activate One Action Interact

The holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow black-rubber ball with small, flexible twin tubes sticking out from its center. Sealed within the rubber ball is vapor made from a mixture of evaporated holy water and a special type of incense smoke. The tube's twin prongs are placed into the user's nostrils, after which the user squeezes the rubber ball to activate the device, forcing the vapor into the user's body through their nose. The holy power contained within the vapor strengthens the user's will against creatures that are weak to holy water, making it tougher for malevolent creatures to subvert the user's mind.

When the holy steam ball was first introduced in Mendev fifty years ago, few trusted it's efficacy. The nation had seen many charlatans peddle so-called "anti-demon" products, and most thought this was no different. Only when soldiers of the Mendevian Crusades used the ball and personally testified to its effectiveness did suspicion gave way to enthusiastic use. Nobody remembers who first invented the holy steam ball; they're likely lost to history because most initially thought it was a scam. After receiving endorsement from the Mendevian Crusade, a team of alchemists and inventors were able to determine the vapor's exact composition and mass produce them. The holy steam ball's highly specialized purpose kept it from widespread use outside of the nations that once bordered the Worldwound. Yet with the return of the Whispering Tyrant in the past few years, the growing undead threat presents a new opportunity for more citizens to use holy steam balls for protection against the mind control powers of vampires and other undead.

After using a holy steam ball, you must refill it before the next use in a process that takes five minutes to complete.

Activate One Action Interact

Requirements The holy steam ball is filled with evaporated holy water and incense smoke


Effect You release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item bonus to Will saving throws against possession effects from fiends and undead and effects from fiends and undead that cause the controlled condition.

Effect: Holy Steam Ball

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.