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Horn of the Sun AurochsEquipment 13


RareEvocationMagical
Source Pathfinder Adventure: Shadows at Sundown
Price 3,000 gp
Weight light

A horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument.


Activate Interact Two Actions

Frequency once per day


Effect The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the horn also sheds bright light in that area and dim light to the next 20 feet. Enemies of the user in this area take 7d6 sonic damage and 7d6 good damage (basic DC 30 fortitude save). Creatures that are specifically vulnerable to sunlight are also Frightened 1 if they fail this save or Frightened 2 on a critical failure. This activation also attempts to counteract any darkness or sleep effects in the area (+23 counteract check).

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.