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Horned Hand Rests (Greater)Equipment 13


CompanionEvocationInvestedMagical
Source Pathfinder Lost Omens: The Grand Bazaar
Price 2,750 gp
Weight 1 bulk

These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair.

Activate One Action or Two Actions envision

Frequency once per minute


Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.

One Action Your legchair draws force from its momentum. Until the end of this turn, if your legchair Strides, it deals 3d6 additional force damage on its next Strike and, on a critical success, pushes the target away by 10 feet.

Two Actions Your legchair fires a beam of force from its ram horns. The target takes 6d6 force damage and must attempt a DC 32 fortitude save.


Critical Success The target is unaffected.

Success The target takes half damage and is pushed 5 feet.

Failure The target takes full damage and is pushed 10 feet.

Critical Failure The target takes double damage and is pushed 20 feet.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Companion

An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.