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LeadenlegConsumable 4


AlchemicalConsumableInjuryPoison
Source Pathfinder Advanced Player's Guide
Price 15 gp
Weight light

Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis.


Activate Two Actions Interact (Injury)

Saving Throw DC 20 fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage and -5-foot status penalty to all Speeds (1 round)

Stage 2 2d6 poison damage and -10-foot status penalty to all Speeds (1 round)

Stage 3 2d6 poison damage and -20-foot status penalty to all Speeds (1 round)

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Injury

This poison is delivered by damaging the recipient.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.