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Magic Wand (2nd-Level Spell)Consumable 5


MagicalWand
Source Pathfinder Core Rulebook
Price 160 gp
Weight light

This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.

Activate Cast a Spell

Frequency once per day, plus overcharge


Effect You Cast the Spell at the indicated level.

Craft Requirements Supply a listed-level casting of the spell.


Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Wand

A wand contains a single spell which you can cast once per day.