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Mask of the Cursed EyeEquipment 8


UncommonInvestedMagicalNecromancy
Source Pathfinder #169: Kindled Magic
Price 475 gp
Weight negligible

These masks are always decorated with at least one wide, staring eye. The first time each day a creature on your plane that you can't perceive targets you with a divination spell, the creature must attempt a DC 24 will save. This effect is automatic and does not require you to Activate the item.


Critical Success The creature is unaffected.

Success The creature is unaffected. You know you've been targeted with a divination spell, but the mask gives you no additional information.

Failure The creature is Sickened 1 and Dazzled for 1 minute. You know you've been targeted with a divination spell, but the mask gives you no additional information.

Critical Failure The creature is Sickened 2 and dazzled for 10 minutes, and the spell is disrupted. You gain a brief mental glimpse of the triggering creature and learn its approximate distance and direction.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.