Mindmurk OilConsumable 4
Source Pathfinder Society Scenario #1-23: The Star-Crossed Court
Weight light
Activate Interact
Often taken recreationally, mindmurk oil dulls the mind, creating a pleasant and euphoric stupor that inhibits the imbiber's decision-making skills and mental capacity.
Saving Throw DC 20 fortitude
Onset 30 minutes
Maximum Duration 1 hour
Stage 1 Stupefied 1 (5 minutes)
Stage 2 Stupefied 2 (5 minutes)
Stage 3 Stupefied 3 (5 minutes).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
IngestedThis poison is delivered when drunk or eaten.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.