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Mirror RobeEquipment 3


UncommonIllusionInvestedMagical
Source Pathfinder Lost Omens: The Grand Bazaar
Price 55 gp
Weight light

Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster.


Activate One Action Interact

Requirements The mirror robe was last activated to draw attention toward you, or you haven't used the mirror robe today


Effect The mirror robe Creates a Diversion for you with a +9 Deception modifier.


Activate One Action Interact (visual)

Requirements The mirror robe was last activated to divert attention away from you and you are Hidden or Undetected by at least one foe


Effect You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed. The foe you chose diverts its attention to you, becoming Flat-Footed to your allies until the beginning of your next turn. If you are Invisible or otherwise can't become Observed, you can't use this activation.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.