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MudlilyEquipment 1

Source Pathfinder #175: Broken Tusk Moon
Price 15 gp
Weight negligible

This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily to your clothing or your hair to enjoy some of its magical sullying and cleaning properties. While you wear a clean mudlily, you gradually become dirty over the course of an hour; grime and mud subtly manifest from nowhere onto your clothes, hair, skin, and all of your possessions other than the mudlily. After just 1 hour, you appear as though you've been living in squalor for years. This filth can be washed away normally, but it inevitably returns as long as you continue to wear a clean mudlily.

If you soil the mudlily with some dirt or mud, as long as you wear the flower, you instead become clean over an hour. Any gunk soiling your person vanishes completely from everywhere on your body except the mudlily. Each day at dawn, the mudlily instantly becomes clean again.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).


Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.