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Nauseating SnareConsumable 6


ConsumableMechanicalPoisonSnareTrap
Source Pathfinder Advanced Player's Guide
Price 40 gp
Weight negligible

You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 fortitude saving throw.


Critical Success The creature is unaffected.

Success The creature becomes Sickened 1.

Failure The creature becomes sickened 2.

Critical Failure The creature becomes sickened 3.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Mechanical

A hazard with this trait is a constructed physical object.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.