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Nightmare CudgelWeapon 11


UncommonInvestedMagicalThrown10
Source Pathfinder #161: Belly of the Black Whale
Damage 1d6 Bludgeoning
Type Simple
Price 1,000 gp
Weight 1 bulk

Crafted from polished wood, this seemingly mundane +1 striking Club comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread.

Good creatures are Enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.


Activate Two Actions Interact (emotion, mental)

Frequency once per day


Effect You initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the next minute, whenever you successfully Strike a creature with the nightmare cudgel, you can use a free action to attempt an Intimidation check to Demoralize the struck creature.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Thrown

You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.