Oil of RepulsionConsumable 11
Source Pathfinder Core Rulebook
Price 175 gp
Weight light
Activate Interact
This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 fortitude save with the following effects.
Success The creature is unaffected.
Failure The creature is pushed up to 10 feet away from you (the GM determines the direction).
Critical Failure As failure, and the creature is also knocked prone.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AbjurationEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
OilOils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.