Panacea FruitConsumable 19
Source Pathfinder #156: The Apocalypse Prophet
Price 8,000 gp
Weight light
This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness.
When you consume the fruit, it attempts to counteract all curses, diseases, and poisons affecting you, and you immediately regain 8d8+30 Hit Points. The fruit has a counteract level of 9 and a 1d20+30 modifier for the rolls against each condition.
The fruit's seed remains after consumption and can be planted later, becoming a seed-shaped Feather Token (Tree) that sprouts a tree bearing many kinds of mundane fruit.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.