Portable Gaming HallEquipment 8
Price 500 gp
Weight light
A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers.
Activate (1 minute) command, envision, Interact
Effect The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides.
You can flip the central table over as a 3-action activity, which has the manipulate trait, to revert the gaming hall to its original form.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.