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Radiant SparkEquipment 25


UniqueArtifactConjurationOccult
Source Pathfinder #162: Ruins of the Radiant Siege
Weight light

This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind.

While holding the Radiant Spark, you gain a +2 item bonus to saving throws against divine spells and effects and you are aware of its powers.

If you are good, while holding the Radiant Spark, you are Sickened 3 and can't recover from this condition.


Activate Two Actions envision, Interact


Effect The Radiant Spark casts a 10th-level Dominate spell (DC 49 will) on a creature that isn't from the Material Plane. Celestials get an outcome one degree of success worse than the result of their save.


Activate Free Action envision

Trigger You begin casting a Planar Binding ritual


Effect The Radiant Spark reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.


Activate Reaction envision, Interact

Trigger The target critically fails their save against the Radiant Spark's dominate spell or you critically succeed at binding the target with the planar binding ritual using the artifact


Effect The target must attempt a DC 49 will save and is immune to further attempts for 24 hours.


Critical Success The target is unaffected.

Success The target is Drained 2.

Failure The target dies and its essence is trapped within the Radiant Spark. It can be brought back to life only with powerful magic such as Wish or Miracle.

Critical Failure As failure, and the target can't be brought back to life until the Radiant Spark is destroyed.


Destruction An archfiend or evil demigod must willingly swap their essence with that of a celestial dominated or bound by the artifact, then critically fail the saving throw against having their essence consumed. This permanently destroys both the artifact and the fiend or demigod.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.