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Reducer RoundConsumable 5


UncommonConsumableMagicalTransmutation
Source Pathfinder #180: The Smoking Gun
Price 25 gp
Weight negligible

Ammunition round

Activate One Action Interact

This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on a successful hit. Instead, the target must attempt a DC 19 fortitude save.


Success The target is unaffected.

Failure The target shrinks to Tiny size for 1d4 #rounds rounds. Its reach becomes 0 feet, and it's Enfeebled 1 for this duration.

Critical Failure The target shrinks to Tiny size for 1 minute. Its reach becomes 0 feet, and it's Enfeebled 2 for this duration

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.