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Robe of the ArchmagiArmor 15


UncommonComfort
Source Pathfinder Core Rulebook
Type Unarmored
Price 6,500 gp
Weight 1 bulk

Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe.

The robes are +2 greater resilient explorer's clothing, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.


Activate Reaction command

Frequency once per day

Trigger You attempt a saving throw against an arcane spell, but you haven't rolled yet


Effect You automatically succeed at your save against the triggering arcane spell.


Craft Requirements You are an arcane spellcaster.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Comfort

The armor is so comfortable that you can rest normally while wearing it.