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Screech Shooter (Greater)Weapon 13


UncommonEvocationKickbackMagical
Source Pathfinder Guns & Gears
Damage 1d10 Sonic
Type Martial
Range 150 feet
Price 3,000 gp
Weight 2 bulk

Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a greater screech shooter is a special +2 greater striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun.


Activate One Action Interact (emotion, enchantment, fear, magical, mental)

Frequency once per hour


Effect The screech shooter unleashes a frightening wail. All creatures in a 40-foot emanation from you must attempt a DC 30 will save.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3 and Fleeing for 1 round.


Craft Requirements The initial raw materials must include the larynx of a creature with a frightening screech.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Kickback

A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a -2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.