🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Secret-Keeper's Mask (Gray Master)Equipment 5


RareDivinationEnchantmentInvestedMagical
Source Pathfinder Blog
Price 150 gp
Weight negligible

Each of these full-face masks is made of stitched materials — often including humanoid skin — and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type.


This monochrome mask is made of tattered rags of gray and black cloth and bleached fragments of skin.


Activate Reaction Interact (illusion, visual)

Trigger You succeed on a Thievery check to Steal an item of negligible Bulk

Frequency once per day


Effect You create an illusory duplicate of the item you just stole. This duplicate has the appropriate appearance and weight, but it doesn't make sounds or generate smells. The illusion vanishes after 10 minutes, or earlier if anyone examines or manipulates the illusory duplicate (such as to try to use it).

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.