Serene Mutagen (Greater)Consumable 11
Source Pathfinder Core Rulebook
Price 300 gp
Weight light
Activate Interact
You gain inner serenity, focused on file details and steeled against mental assaults, but you find violence off-putting.
Benefit You gain a +3 item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves to +4 when you attempt Will saves against mental effects. When you roll a success on a Will save against a mental effect, you get a critical success instead.
Drawback You take a -1 penalty to attack rolls and save DCs of offensive spells, and a -1 penalty per damage die to all weapon, unarmed attack, and spell damage.
Duration 1 hour.
Effect: Serene Mutagen (Greater)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ElixirElixirs are alchemical liquids that are used by drinking them.
MutagenAn elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial effects paired with one or more detrimental effects. Mutagens are polymorph effects, meaning you can benefit from only one at a time.
PolymorphThese effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.