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SerithtialWeapon 23


UniqueAbjurationArtifactDivineIntelligentTwoHandD12
Source Pathfinder Gamemastery Guide
Damage 1d8 Slashing
Type Martial
Weight 1 bulk

Perception +28; normal vision and hearing within 60 feet

Communication empathy (partner only)

Skills Iomedae Lore +29, Religion +26, Zon-Kuthon Lore +29

Int +2, Wis +1, Cha +2

Will +30


The legendary blade Serithtial is said to have been forged by Iomedae, goddess of honor, justice, and valor. She is an intelligent +4 major striking Holy bastard sword. Although the sword is made of steel, Serithtial is also treated as cold iron and silver, allowing her to deal more damage to certain supernatural creatures. She glows as bright as a torch, but you or Serithtial can suppress or resume this glow as a single action, which has the concentrate trait. In addition, Strikes with Serithtial deal an additional 2d6 damage against creatures that are worshippers of Zon-Kuthon, and while wielding Serithtial, you constantly benefit from death ward and freedom of movement spells that function only against effects created by followers of Zon-Kuthon.

Serithtial was forged as a bastard sword, and she reverts to this shape when no one wields her, but she can also detect what sort of blade her current wielder prefers and transform into it (choosing from dagger, shortsword, longsword, scimitar, falchion, greatsword, rapier, or bastard sword) using an action, which she does when first held. The wielder can empathically tell Serithtial to transform at any time by using a single action, which has the concentrate trait, after which Serithtial uses an action to transform.

Serithtial is willing to work with a partner of almost any alignment as long as they are dedicated to defeating the great wyrm Kazavon and the forces of Zon-Kuthon. If you ignore those threats and pursue your own agenda instead, before long Serithtial attempts to seize control of your body (DC 45 will to resist her control), though she typically remains in control for only long enough to find a more worthy partner. You can attempt a new Will save each day to retake control of your body.

Activate envision

Frequency once per hour


Effect Serithtial spends the appropriate number of actions and casts a 9th level heal or zone of truth spell (DC 45 for either of the two spells).

Destruction If Kazavon or a great wyrm shadow dragon who is a worshipper of Zon-Kuthon uses its breath weapon on Serithtial while she is unattended, the sword melts into a pool of mundane iron.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Intelligent

An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don't have. Intelligent items can't be crafted by normal means, and they are always rare or unique.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.