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Shining ShieldArmor 10


UncommonEnchantmentMagical
Source Pathfinder Lost Omens: Knights of Lastwall
Hit points 24 (Hardness 6, BT 12)
Type Shield
Price 1,000 gp
Weight 1 bulk

Kalabrynne Iomedar commissioned the first of these shields, which have become some of the Shining Sentinels' most valued equipment, replicated among these knights. A shining shield is a seemingly simple wooden shield with the Shining Oath engraved on the inside.

While raised, a shining shield moves itself to provide cover for your allies. If you have this shield raised and would provide cover to an ally against a foe by standing between them, the cover you provide increases one step. Thus, if you were to grant lesser cover, you grant standard cover instead; if you were to grant standard cover, you instead grant greater cover.


Activate Three Actions command, Interact

Frequency once per day


Effect You shout an oath to protect the innocent and weak, and the shield gives off bright light. All enemies in a 30-foot emanation around you must attempt a DC 27 will save, with the following effects.


Success The creature is unaffected.

Failure For 1 round, the creature ignores other creatures in the area and concentrates on bringing you down. The creature will still attack anyone preventing them from attacking you, uses tactics deemed most convenient to defeat you, and works with other creatures that confront you.

Critical Failure As failure, but the duration is 1 minute.

Hardness HP BT
6 24 12

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.