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ShiverConsumable 3


AlchemicalConsumableDrugIngestedPoison
Source Pathfinder Gamemastery Guide
Price 10 gp
Weight light

A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait.


Activate One Action Interact (Ingested)

Saving Throw DC 19 fortitude

Maximum Duration 4 hours

Stage 1 whenever you become Frightened, reduce that condition's value by 1 (10 minutes)

Stage 2 Clumsy 2 (1 hour)

Stage 3 asleep (1 hour)

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Drug

An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.

Ingested

This poison is delivered when drunk or eaten.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.