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Shrapnel SnareConsumable 14


UncommonConsumableMechanicalSnareTrap
Source Pathfinder Guns & Gears
Price 700 gp
Weight negligible

This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10‑foot radius of the snare's square must attempt a DC 31 reflex save.


Critical Success The creature in unaffected,

Success The creature takes half damage and is Deafened for 1 round.

Failure The creature takes full damage, 2d6 persistent piercing damagePersistent Piercing Damage, and is Deafened for 1 minute.

Critical Failure The creature takes double damage, 4d6 persistent piercing damagePersistent Piercing Damage, and is Deafened for 1 minute.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Mechanical

A hazard with this trait is a constructed physical object.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.