Skinstitch SalveConsumable 7
Source Pathfinder Advanced Player's Guide
Price 55 gp
Weight light
This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.
Activate Interact
Effect You Administer First Aid without requiring Healer's Tools. You either gain a +2 item bonus to the Medicine check, or you can use the skinstitch salve's Medicine modifier of 1d20+13 instead of your own.
Activate Interact
Trigger You Treat Wounds or use Battle Medicine
Effect You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead.
Effect: Skinstitch Salve
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.