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Sniper's BeadConsumable 4


ConsumableMagicalTalismanTransmutation
Source Pathfinder Guns & Gears
Price 16 gp
Weight negligible

Usage affixed to a two-handed firearm or crossbow

Activate Free Action envision

Trigger You attempt a ranged Strike with the affixed weapon before rolling.

Requirements You're a master with the affixed weapon.


This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.

You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.