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Spell BastionEquipment 13


UncommonAbjurationMagical
Source Pathfinder Lost Omens: The Grand Bazaar
Price 2,700 gp
Weight negligible

A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect-it's instead stored for later. When you invest a spell-bastion shield, you immediately know the name and level of the stored spell. A spell-bastion shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it.


Activate One Action envision

Requirements Your spell-bastion shield is storing a spell, and you have your shield raised


Effect You prepare to unleash the stored spell on any foe that hits you until your next turn.


Activate Free Action command

Requirements You have a spell stored in your spell-bastion shield, and you've activated the shield since your last turn in preparation for unleashing the spell

Trigger You use the Shield Block reaction against a foe that the stored spell can target


Effect You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and allows a spell to be cast into it again.


Activate One Action command


Effect You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.