Spirit SnareConsumable 8
Source Pathfinder Guns & Gears
Price 90 gp
Weight negligible
This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as etheric spirit singers. When an incorporeal creature enters its square, the device lets loose an ectoplasmic web that lashes around the creature's spectral form. The creature must succeed a DC 26 reflexsaving throw or become Immobilized for 1 round. On a critical failure, the creature becomes Immobilized for 1 minute. In either case, the incorporeal creature can attempt to Escape (DC 26).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
MechanicalA hazard with this trait is a constructed physical object.
SnareTraps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
TrapA hazard or item with this trait is constructed to hinder interlopers.