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Splendid FloodlightEquipment 12


UncommonIllusionMagical
Price 1,600 gp
Weight 3 bulk

This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid floodlight has a primary function as well as several secondary functions available by rotating through a series of translucent sheets called gels. A splendid floodlight comes with the four gels described below, but other gels exist with different abilities.

Activate One Action Interact

Frequency once per hour

Requirements The splendid floodlight's light is off


Effect You flip a switch and the splendid floodlight emits bright magical light in a 120-foot cone that hangs in the air and remains in place even if you move the floodlight. If the cone passes through an area of magical darkness or targets a creature affected by magical darkness, the splendid floodlight attempts to counteract the darkness. Creatures in the cone who are Frightened reduce the value of their frightened condition by 1 at the beginning of each turn they start in the area of the cone. The light remains in place until you Interact to flip the switch again to extinguish the floodlight. If you haven't done so after an hour, the switch flips on its own and the floodlight turns off.

Activate Two Actions Interact

Requirements The splendid floodlight's light is on


Effect You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been moved from its position when the light was created. You can have up to two gels in place at once; if you rotate in a third, another of your choice rotates out.

Red Gel The light lends an air of gravitas to all creatures illuminated by it. Creatures in the light gain a +2 item bonus to Charisma-based skill checks.

Yellow Gel Invisible creatures and objects are visible while in the light, and creatures with the spirit trait appear substantial rather than ghostly.

Green Gel All creatures illuminated by the light appear to be wearing exceptionally stylish clothing with elegantly coiffed hair styles. Blue Gel Undead creatures in the light appear as they did when alive, and living creatures in the light appear decayed, like an undead creature.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.