Staff of Divination (Major)Weapon 14
Source Pathfinder Core Rulebook
Damage 1d4 Bludgeoning
Type Simple
Price 4,000 gp
Weight 1 bulk
Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Detect Magic
- 1st True Strike
- 2nd Comprehend Language, Darkvision, See Invisibility
- 3rd Clairaudience, Darkvision
- 4th Clairvoyance, Comprehend Language, Telepathy
- 5th Prying Eye, Sending
- 6th Telepathy, True Seeing
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.