Staff of Fire (Greater)Weapon 8
Source Pathfinder Core Rulebook
Damage 1d4 Bludgeoning
Type Simple
Price 450 gp
Weight 1 bulk
This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
Craft Requirements Supply one casting of all listed levels of all listed spells.
- Cantrip Produce Flame
- 1st Burning Hands
- 2nd Burning Hands Flaming Sphere
- 3rd Flaming Sphere Fireball
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.