🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Stag's HelmEquipment 6


RareDivinationInvestedMagical
Source Pathfinder Kingmaker
Price 240 gp
Weight negligible

This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the Kingmaker Adventure Path, stag's helms are actually the creation of the church of Erastil, and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day.

Rather than restrict the senses, a stag's helm enhances them, causing the world to appear in more vibrant colors and significantly enhancing the ambient sounds of the region without making them distracting. While worn, it grants a +1 item bonus to Perception checks.


Activate Free Action

Frequency once per day (or once per hour if the wearer worships Erastil)

Effect Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is Flat-Footed to the next ranged Strike you make this turn against them.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.