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Static SnareConsumable 2


UncommonConsumableElectricityMechanicalSnareTrap
Source Pathfinder Lost Omens: The Grand Bazaar
Price 6 gp
Weight negligible

You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 reflex saving throw.


Success The target is unaffected.

Failure The target takes 1 Persistent Electricity Damage} and takes a -1 circumstance penalty to saving throws against electricity effects for as long as the persistent electricity damage lasts.

Critical Failure As failure, and the target attracts nearby dirt and dust. If the target is or becomes Invisible, it's merely Hidden to creatures that have sight as a precise sense. This effect lasts as long as the persistent electricity damage does.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Mechanical

A hazard with this trait is a constructed physical object.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.