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Swiftmount SaddleEquipment 7


UncommonCompanionDivinationInvestedMagicalPrimal
Source Pathfinder Lost Omens: Knights of Lastwall
Price 360 gp
Weight 2 bulk

This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it.


Activate Free Action Interact

Frequency once per day

Requirements You're adjacent to the creature wearing the swiftmount saddle and could Mount it


Effect You Mount the creature wearing the swiftmount saddle.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Companion

An item with this trait can be worn by an animal companion or similar creature. A companion can have up to two items invested.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.