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Tallowheart MassEquipment 8


RareAbjurationDivineHealingNecromancyTransmutation
Source Pathfinder Adventure: Crown of the Kobold King
Price 425 gp
Weight light

This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of fibers and hair. While some create tallowheart masses that are connected via lengths of scented cord or even fine chain, the mass of tallow is always off-putting in texture, scent, and appearance. Despite the mass's unpleasant look, this magical item can be quite helpful. Each of the three portions can be activated in one of three ways, but once a portion is activated, it's consumed. Once you've consumed all three portions, you fully expend the tallowheart mass.


Activate One Action Interact

Effect If you rub a portion between your hands, the mass melts into your flesh and you gain the Quickened condition for 1 minute. You can use the extra action each round only for Strike actions made with weapons you wield in your hands.


Activate One Action Interact

Effect If you consume a portion, you regain 4d8+12 Hit Points.


Activate One Action Interact

Effect If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute.

Effect: Tallowheart Mass

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.