Tanglefoot Bag (Greater)Weapon 11
Source Pathfinder Core Rulebook
Damage 0 Bludgeoning
Type Martial
Range 20 feet
Price 250 gp
Weight light
A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a -15-foot status penalty to its Speeds for 1 minute. You gain a +2 item bonus to attack rolls, and the Escape DC is 28.
On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and Immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.
The target can end any effects by Escaping or spending a total of 3 actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.
BombAn alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.