Tar Rocket SnareConsumable 4
Source Pathfinder Lost Omens: The Grand Bazaar
Price 15 gp
Weight negligible
You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 reflex save.
Critical Success The creature is unaffected.
Success The creature is dealt a glancing blow by the rocket and becomes Flat-Footed until the start of its next turn.
Failure The rocket's coating of tar and resin sticks to the creature, and it can't be shaken loose. The creature becomes flat-footed for 1 round, and Clumsy 1 for 1 minute or until it Escapes (DC 20).
Critical Failure As failure, but the creature takes a direct hit. It takes 2d6 bludgeoning damage and is pushed 10 feet in the direction the rocket faces.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MechanicalA hazard with this trait is a constructed physical object.
SnareTraps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
TrapA hazard or item with this trait is constructed to hinder interlopers.