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Thoughtwhip ClawEquipment 11


RareInvestedMagicalTattoo
Source Pathfinder Lost Omens: Impossible Lands
Price 1,350 gp
Weight negligible

Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks.

Activate Two Actions command, envision

Frequency once per day


Effect Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts Mind Probe on a creature within range, with a DC of 28.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Invested

A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Tattoo

A tattoo is a type of item that is drawn or cut into a creature's skin and usually takes the form of images or symbols.