Torrent SnareConsumable 3
Source Pathfinder #151: The Show Must Go On
Price 9 gp
Weight negligible
You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare's square. When a creature enters the square, the snare's square and all adjacent squares become slippery difficult terrain, and the triggering creature must attempt a DC 19 reflex saving throw, with the following effects.
Success The target is unaffected.
Failure The target falls prone.
Critical Failure The target falls prone and is forced into one of the other squares soaked by the snare.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
SnareTraps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
TrapA hazard or item with this trait is constructed to hinder interlopers.