Tyrant's WritsEquipment 8
Source Pathfinder Lost Omens: Impossible Lands
Price 500 gp
Weight light
A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or even the goddess Urgathoa herself. This grimoire appears at first to be a series of writs that makes arrogant demands of the reader, those around them, and the universe. Anyone who gives these writings more than a cursory look realizes the writs hold spells much like any other grimoire, with the animate dead spell being particularly prominent. Tyrant's writs grants you the ability to demand more from the undead you animate.
Activate
envision (metamagic)Frequency once per day
Effect If your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs, you can choose one of the following additional benefits to grant the summoned undead.
- Bloody The undead gains fast healing equal to its level.
- Explosive When it reaches 0 Hit Points, the undead explodes, dealing 4d6 fire damage to adjacent creatures, with a basic Reflex save using the animate dead spell's DC. As normal, since the final sacrifice spell doesn't reduce the target to 0 Hit Points, it doesn't cause this explosion.
- Necrotic Speed The undead gains a +10-foot status bonus to all its Speeds.
- Rotten Any living creature who starts its turn adjacent to the undead who isn't at full Hit Points takes 1d6 poison damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
GrimoireSpellbooks are useful tools for any magic user to write down incantations and runes of power, but where most spellbooks are nothing more than ink on parchment, grimoires have absorbed the magic of the spells within—magic that knowledgeable spellcasters can use to augment their spells.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.