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Wand of Hopeless Night (2nd-Level Spell)Equipment 6


DarknessEvocationMagicalWand
Source Pathfinder Advanced Player's Guide
Price 250 gp
Weight light

This wand is a length of wrought black iron.

Activate Cast a spell

Frequency Once per day, plus overcharge


Effect You cast Darkness at 2nd level. Each creature that ends its turn within the spell's area must succeed at a DC 20 will save or become frightened 1 (frightened 2 on a critical failure).

Craft Requirements Supply a casting of darkness at 2nd-level.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Wand

A wand contains a single spell which you can cast once per day.