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Wand of Manifold Missiles (1st-Level Spell)Equipment 5


EvocationForceMagicalWand
Source Pathfinder Core Rulebook
Price 160 gp
Weight light

This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection.

Activate Cast a Spell

Frequency Once per day, plus overcharge


Effect You cast Magic Missile at 1st level.

After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. Choose targets each time. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again.

Craft Requirements Supply a casting of magic missile of the appropriate level.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Wand

A wand contains a single spell which you can cast once per day.