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Wand of Overflowing Life (6th-Level Spell)Equipment 15


HealingMagicalNecromancyPositiveWand
Source Pathfinder Advanced Player's Guide
Price 6,500 gp
Weight light

This alabaster wand has a clear crystal at the tip.

Activate Cast a spell

Frequency Once per day, plus overcharge


Effect You cast Heal at 6th level.

After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at 3rd-level. You gain this benefit only once, even if you cast multiple heal spells from wands of overflowing life in the same turn.

Craft Requirements Supply a casting of heal at 6th-level.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.

Wand

A wand contains a single spell which you can cast once per day.